Sunday, March 12, 2017

Tauntin' Da Tau (Working on new cars for the Ork Train)!!!

Hi everyone,

We're gearing up for the next chapter of work on the Ork Train - the Waaaghbash Kannonball!  [Here's a link to some of our most recent Ork Train posting....]

And, since we've had some fun conversations with fellow 40K players at the Reno Summit Warhammer store in the past few months about possible Tau looting, we've decided that the next big project should focus on Tau.

Here's our overall concept:

First of all, we have a good name for the project:  

Tau'ntin Da Tau

...our friend Mr. Z suggested we keep that apostrophe in there, to make the spelling a bit Tau-like :)

 Here is our plan for adding "Tauntin Da Tau" to the Ork Train!

The idea came about this way.  While at the store, one Tau player (who had a very nicely painted army) suggested that we take the top off of a StormSurge and mount that on a car.  That sounded very cool - and the more we have studied the model and thought about the nice massive scale of what that would create, the more excited we were about the idea.

Next, while at the 2017 Las Vegas Open event, we got into a fun chat with one of our Waaagh! on Railz participants -- who suggested that it would be fun to have a train car filled with water - and dunk Tau (while alive) into the tank of water -- to be eaten up by piranha-like-Squigs.

Progress so far:

We've wrangled the train cars we need.

We weren't sure what would look good as an aquarium car.  Turns out that Lionel made some aquirium cars - but it didn't seem that they had actual clear sides.  So, when we were at The Great Train Expo a few weeks back, we were very excited to see this Gold Bullion Car.  And, it has clear plastic windows which can be the sides of our water tanks!!!  We'll remove the gold, of course.

 Here is the Gold Bullion Car we will modify into our Squig Aquarium Car!

And, we also found a pretty inexpensive Crane Car.  We went with the Marx version (not the Lionel version).  One of us had a Lionel Car as a kid -- and it derailed ALL OF THE TIME!!!  This Marx car has simple two-axle trucks - much more simple.

Modification time:

So, the work we have to do now looks like the following....

1) Figure out how to create liquid water for the Aquarium car.  We've seen some references to people pulling this off with acrylic materials you can pour in.  One example is below -- pretty cool underwater scenery and nice tint to the water.  Evidently this wonderful model's photo came from a German modeling website.  Website with example of underwater scenes.

Here's one example of creating very cool water effects.  
This is the type of thing we need to figure out how to do....

2) Create the Squig-Pirhanas.  Thinking that we can probably do that with some green stuff to merge some shark tails (or something like that) onto Squig models.

3) And, of course the StormSurge.  Still hoping that we can find one which someone dropped on the floor or something so that we don't have to build a perfectly good StormSurge only to then lop off the bottom and attach it to our crane....

Well - to work we go.  Welcome any suggestions, and we'll post our progress :)

Sunday, February 26, 2017

Golden Sky Stories - Learning to Play!

Hi everyone,

This weekend we had a chance to play the Golden Sky Stories RPG with our friends Mr. M and Mr. B.
Image result for golden sky stories 
Here is the rulebook for Golden Sky Stories.

We had a terrific time!  Here is what we learned :)

1) In this game you play the role of Japanese animal spirits - HENGE.  You have several to choose from.  Maybe a cat, or dog, or bird, etc....  And, then, you set to work solving the problem of the story [in our case, finding a lost child] as a party of animal spirit HENGE.  

 Working on our HENGE "Fishy" the Bird

2) It's a game of building connections.  As you start the game, you define your relationship with the other players (maybe "like" or maybe "family" or maybe "protective").  And, as you play the game, you have chances to build those connections.  You can also create and strengthen connections with NPCs.  And, as you increase the number and depth of your connections, your HENGE grows in capability, power, influence, etc....

Making the quick decisions for "Mu" the cat HENGE.

3) Set-up is fast; rules are simple.  There are really only a few decisions to make in creating your character.  And, I'd say that our group (where two had played, and two had not) were ready to start within 15 minutes.  And, as we started playing one fun thing is that the game was really all about building the story together.  Our GM (Mr. M) was really more of a "story master" -- guiding the story here and there as the three players worked out ways to solve the problem of the story.  And, talk about simple rules - no dice roles; no cards.  Just three piles of points or manna (or whatever you want to call them).  Points for "wonder" -- which generate every turn; points for "feelings" which also generate every turn; and points for "dreams" -- which are given out by the players (and story master) to each other whenever anyone feels cool things have happened.

Quick overview of our session:

- One of us played a very bird-brained bird, named "Stinky"
- One of us played a very lazy cat, named "Mu" (like the Greek letter)
- And, one of us played a selfish rabbit, named "Chizu"

Very early in the game so only a few connections - and you can see our pool of Wonder on the left; our pool of Feeling points on the right.

And, how did we do?
  • We ended up forming connections with four children who lived in a boarding school
  • We did save the child which was lost
  • And, we managed to avoid being overly frightened away by a ghost who was haunting a building near the boarding school

Much later in the game.  Fishy now has a very large pile of feeling points accumulated!  He also had enough wonder points to give all four of our human kid friends wings so that they could fly :)

All-in-all, it was a very fun game to play.  We're looking forward to session #2!

Thursday, February 2, 2017

Taking the Ork Train to Las Vegas Open (LVO)

Hi everyone,

We are making preparations to take the Ork Train to the 2017 Las Vegas Open convention coming up in 48 hours or so.  Zero-hour for train operation is Saturday evening, 8pm!

Here are our Ork Trains - getting ready for packing up....

Turns out that there is quite a bit to be done!

1) Fixing things which have broken....  It's been a few months since we had our Ork Train Apokalypse at the Reno Warhammer store this summer - and a few spiky bitz have broken off here and there.  Certainly need to fix those!

The hinge on our Kannon Kar suffered a failure.  Fixed that (and added epoxy for fracture toughness) and charged up the Kannon Kar's lithium ion battery for the trip....

2) Packaging the Ork Train.  Certainly checked out things like Battle Foam.  But, for something as heavy and large as the Ork train, decided that it just wouldn't fit into the budget this time around.  So, $6/sheet foam from Walmart -- and fabricating our own foam pieces is the plan.

More work for the mini-band-saw to cut the Walmart foam....

Our foam cutter didn't get quite hot enough to really cut the foam well -- but making it work....

The Dakka Chugga and Pain Train nestled in their foam....  Going to build up two more 2" layers for full protection....

3) Rulz.  We worked on writing down the rules the Reno team had proposed -- and have got those up on the LVO website.  Not sure what everyone will think about them - but I guess we'll find out shortly.

Here's a link to our event on the LVO website....

4) Upgrades which are close - upgrades which aren't going to make it....

a) Working on a "Stay-shun" for Fork and Spork's Orks to use to board the train.  Looking like that WILL make the trip :)

Here is the Stay-shun - ready for lootin'

b) The looted Necron Locomotive.  Still too much to be finished.  Will pack it up to chat about it with everyone at LVO -- but don't think we can have it ready to go just yet.  So, that'll have to be saved for the next Ork Train event....

Friday, January 20, 2017

D20 Holder for Pharasma Numbers Spell

Hi everyone,

We've continued to enjoy playing Pathfinder - have a few different campaigns going these days.

And, for our Life Oracle (healer) of Pharasma, having little Pharasma symbol tokens to keep track of the "re-rolls" which come from channeling have really been great for other players to keep track.

Here's a link to our post on making 3D Pharasma Tokens

So, when we stumbled across the Level 1 spell "Lucky Number" we started thinking about how we might create something similar....

Here is a link to the Lucky Number spell detailed information

The plan....
- Create a plastic "holder" for a d20
- When the spell is cast, the affected player rolls their d20 and puts in into the holder
- Then, no worries about losing track of what that die roll was
- And, (as we've learned again and again in table-top games to be really valuable) there is a nice *reminder* of the extra provided by the real-life token of the item

Getting to work....
- After quite a bit of thought, it occurred to us that looking down on a d20, it has a hexagonal sillouette.  So, if we could 3d print a little hexagonal box, that would be perfect.

- Looking around on Thingiverse, we found one which was perfect!  A little hexagonal box - we just needed to figure out what size would be just right for a standard d20.

- There was some trial and error....

Tried @ 30mm -- way too big.  The d20 rattles around and doesn't even stay locked on a single number.

Tried 25mm -- still too big.  Better though.  Almost feels locked in place.

Tried 24mm -- too big -- still rattling (and that didn't seem like proper workmanship)

Tried 23mm -- now, too small.  Couldn't get the d20 into the box!

Tried 23.5mm -- just right :)

Here is our rather iterative approach to getting the size just right!

We are thinking that it might be fun to have some symbols on the sides of the d20 holders.  Working on options there....

Here are some printed out spirals to use as symbols on the d20 holders.  We haven't managed to print a high enough resolution spiral-comet yet - so trying these instead for now.

And, after some thought, decided to prime these grey so that they look like they are made of good "dungeon" stone :)

Our d20 holders lined up for priming....

We noticed that after priming things were a little bit more snug.  So, it is important to remember that paint does have a real thickness.  We probably could have gone 0.5mm larger after all!  (But, they did fit.)

Here are our d20 holders with dice inside :)

So, what's next....

- Working on those Pharasma symbols.

- And, the other idea is the light these up from below!  We left a spot unpainted on the bottom.  With a small LED, they do have a very cool blue glow!

And, how did they work?

- Well, in the first game, our character cast two "Lucky Number" spells.  So, two party members' characters had lucky numbers.  One was a 3.  Great!  And, it actually did come up during the session.  But, the other character had the number 20.  Rats - that doesn't leave much room for improvement!!